#ifndef _COMMON_H_
#define _COMMON_H_

#include<iostream>
#include<stdio.h>
#include<string>
#include<windows.h>
#include<vector>
#include<map>
#include<list>

extern "C" 
{
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
#include"lua_tinker.h"

#define GAMEDATADIR "../GameData"

typedef signed char S8;
typedef unsigned char U8;
typedef signed short S16;
typedef unsigned short U16;
typedef signed int S32;
typedef unsigned int U32;
typedef signed long S64;
typedef unsigned long U64;

#endif